If you don't want to grow the settlement any more and it has high public order you could set tax rates higher, but it's usually not worth the bother. In smaller settlements it's important for the sake of growth, in larger settlements for the sake of public order. And in any case tax income is going to be much lower than trade income, and as higher tax rates reduce growth and public order I normally set all tax rates to Low by default. There's some tricky equation to make them grow much slower than population, so big cities produce maybe ten times less in taxes than you'd expect. Colossus of Rhodes is even better as gives you +40% to naval trade income and is often barely defended by very weak Greek Cities faction. Hanging Gardens give you +20% to farming income, unfortunately it's on the edge of the map. Your next major source of income are wonders. It's quite similar with farms - it's cheaper to have a little everywhere than to concentrate them all in one place. If you built mines+mines upgrade in one city instead it would cost you 5500 and produce only 350/turn. For 4000 you can build two mines in two cities, producing 400/turn. Because it doesn't depend on city size at all, it's better to build basic farming and mining everywhere you can before you build advanced farming/mining. The second biggest source of income is farming and mining. Trade revenues grow only slowly with city size, so you basically want to have as many cities as you can, even if they're quite small, as long you they can build paved roads or port (that's level 2). Trade-enhancing buildings like traders, market etc. Build best ports you can, and paved roads (or even highways) as early as possible, and get trade right with everyone. Two most important revenue sources are sea trade, and land trade. You want as much revenue and as little spending as possible. This leads to bull**** numbers, as revenue is not growing proportionally to population. Income displayed by the game is revenue minus total cost of your army divided proportionally to city population. Real city income is revenue minus garrison cost. I think the most confusing part of Rome: Total War interface is city income. 2K A Total War Saga: Thrones of Britannia.847 A Total War Saga: Fall of the Samurai.If you're still short on provinces, conquer poorly defended Carthaginian cities, starting with Caralis on the nearby island of Sardinia. If necessary, ally with the Germans for help against the British - but keep an eye out for poorly defended German towns, which may be your final couple provinces.Do not blockade Londinium until the Senate offers you a reward for doing so. Blockading ports will greatly weaken the Briton economy, but if you're struggling with finances you may want to stick to land for the short campaign. Naval warfare in this area is dangerous. Recruit more missile troops to wear them down before they charge.
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